It Takes an Iron Resolve to Make an Independent Film Production Happen

Michael Connelly asked:

Commitment is an independent filmmaker’s most valuable resource. Without a lot of money to grease the wheels of production, a low budget film producer must rely on creativity and determination to get their films made. If a person wants to get their film made badly enough, there is not much in this world that can stop it from happening.

Making a film on your own with your own money is a very daunting task. It can also be very rewarding. When you decide to take on the awesome responsibility of writing, directing, and producing your own independent film, you better know what you are getting into beforehand. Once you set the ball in motion, there is no going back. You either succeed and your film makes to the film festival circuit (which is a major accomplishment in and of itself), or you crash and burn halfway through the film production process and your film vision never sees the light of day.

The next time you watch a movie I suggest that you pay particular attention to the credits at the end of the film. Take a look at how many names scroll across the screen and this will give you an idea of how much work goes into the making of a motion picture. Then take away all of the names on the screen and picture your name in front of every credit for every job and this will give you an idea of how much work YOU will have to do to make your own movie.

When I first graduated from film school I hit the ground running. I landed a decent job as the Director and Animator on an independent film that had Pat Boone’s name attached to it. I was hired to film clay animation stories about The Bible. I worked on that job for about four months and was paid fairly well for my efforts. I decided that the best thing I could do with the money I saved was to make another film. I would take the knowledge and money I gained and use it for my own benefit. I decided to make my own movie with the idea in mind that I would enter it in on the film festival circuit and hopefully win some awards. If that happened it would almost certainly be a boost for my fledgling film career.

I wrote a script for a short film that involved a combination of clay animation and live action, and I was ready to make a film. My plan was to use all of my knowledge and talent and do almost all the work. For the parts that I could not do myself I would hire friends and business associates at a substantially discounted rate. These people agreed to work for cheap in return for a little creative control, a credit for their demo reel, and possibly exposure if the film does well at any major film festivals. I only had to hire them for the filming of the live action scenes and for some of the post production work (like sound design, mixing, foley sound effects, etc…). The animation I would do entirely on my own.

I contacted a couple of friends of mine that managed camera and sound equipment rental houses. They set me up with a 16mm camera package and a DAT (digital audio tape) package to rent at discounted prices. I rented these packages on a weekend (to get the extra 2 days for free) and I started filming the live action part of my film right away.

I worked extremely hard that first weekend. I basically filmed most of the time with only about two to three hours of sleep each day. When I was not filming/acting/directing, I was setting up lights, moving furniture, making meals for everyone, setting up props, distributing and apply makeup, rehearsing with actors, fixing costumes, and performing script rewrites on the set, to name only a few things. By the time Monday morning rolled around, I was mentally and physically exhausted, but I still had to bring back the camera and sound equipment packages by 10:00 am or I would be charged for another day of rental. You do not have that luxury to just sleep in and not worry about it when you are making an independent film on a shoestring budget. There is no rest for the weary when you are making your own movie. Time is money, and you do not have a lot of either one of these resources.

I returned the camera and sound equipment packages just in time on Monday morning. Then I went straight to the film lab and dropped off my film. I then made an appointment for the following week (the soonest date I could get) to see my dailies (developed film), and counted the days until the day of my appointment arrived.

I arrived at the film lab a half hour early for my appointment to see my dailies. As I sat in the lobby waiting for my big moment, I began to get very nervous. Unnerving thoughts began to fill my head. What if one of the rolls of film somehow got damaged in the lab? Maybe the machine that develops the film broke when my film was running through it and all of my film rolls are scratched? What if the cameraman I hired was not as good as his demo reel implied and all my rolls are under or over exposed? What if the guy who took my film at the front desk of the film lab is a disgruntled filmmaker who only took that job so he can ruin other people’s film when they hand it over to him? What if there was a mishap in the film vault involving fire sprinklers and all my rolls of film got ruined? Of course, all of these are irrational thoughts, but nonetheless they are the kind of thoughts that go through the mind of an independent filmmaker as they are quietly waiting in the lobby of a film lab facility prior to their appointment to see the fruits of their efforts.

As it turned out, everything was fine. My dailies looked great and that only inspired me to keep the ball rolling with my film project. I put every ounce of effort that my body and soul possessed into that project, and it paid off. That film (Mike And The Magic Lamp) won several awards at several film contests that year (1998) including a Silver Award at the Houston Worldfest in the same category that had seen past winners with such names as Steven Spielberg, Oliver Stone, and Quentin Tarantino. It was a perfect springboard for my film career. I have made several films since then and all of them have led to bigger and better projects. My latest film is a ninety minute science fiction love story. I already have a couple of distribution offers for this film, and I have yet to enter it in a single film festival. I should be able to make a very decent profit if it does well on the film festival circuit, and I owe it all to my iron resolve to make my film career dream a reality. Where my budget was lacking, my determination picked up the slack.

Copyright 2006. Michael P. Connelly

How to Build a List for Home Based Internet Businesses

Home Income Team asked:

Make your promotional materials interesting and fun will help your home based internet business. Try to use a little creativity but not too over artsy. Build around what your product or service is about. For example; if you are selling car parts, put some pictures of what is new in the auto parts world, a new wing door possibly that can fit any car and make it look like a Lamborghini.

Try to research what people are looking for, these way, you stay one step ahead of them all the time and you will be their bearer of new tidings. They will be eager to receive what you are sending them because they new you always have fresh and new things to share with them.

Write good articles that can be very informational but light at the same time. If your subscribers enjoy your articles, they will go to your site by clicking the links that you will be putting on your newsletter to read some more. You can provide articles that can connect to many people. Be diverse in your articles. Put something humorous, then put something informational, then put

something that has both.

Are you wary about this because you don’t like writing? No problem, there are many professional and experienced article writers that can do the job for you for minimal fees. They know what they are doing and can provide the need that you have for your newsletters, the money that you pay for your articles are going to be met by the many sign-ups and the potential profit from the sales that you will get.

Create and send an E-book to your customers about anything that is related to your business or site. Use your knowledge and expertise in the field you have chosen to help other people who are similarly interested. Offer this e-book for free. You can write about anything informational and helpful to your subscribers. For example; you can do manuals and guides in so many things. This e-book could be used as a reference for many people. A good example of this is the New ebook just launched called the Wealth Magnet System Success Guide. The link to the guide is in the resource box below.

Share this e-book with everyone, even other sites; just make sure that they don’t change the links in the e-book that will lead people to your site. If you want, you can always get some people to write it for you just like your articles. Your investment once again will be covered by the great marketing this will generate.

Add e-coupons in your newsletters that will help them avail to special discounts. Put a control number in your e-coupon so that they can only be used once. When people get discounts that can be found in your newsletters, they will be eager to receive your newsletter in anticipation of what you are promoting next.

If your subscribers can get benefits from your newsletters, they will be very eager to receive them. Just don’t flood your mailing list with mails so that you don’t annoy your subscribers.

Is Systems Development an Art or a Science?

Tim Bryce asked:

This is an important question which is ultimately at the heart of a lot of the problems in systems and software development. There is one camp that believes development to be an art form requiring free-spirited creative types of people, and another camp believing it to be a science requiring people that are more disciplined and organized.

The difference between an art and a science is subtle but significant. An art form is based on the intuitiveness of the person performing the work, something that is difficult, if not impossible, to pass on to another human being. For example, apprentices serving under an artist may try for years to emulate the master, but may never attain his level of skill and creativity. In contrast, a science is based on a governing body of concepts and principles and, as such, can be easily taught to others. From this perspective, programming can certainly be viewed as a science as it has certainly been taught and passed on to others for many years; further, it involves certain governing principles in terms of language syntax, approaches to defining program logic and construction. Some might argue the physical design of a report or screen requires creativity, and there is a certain element of truth to this as some look better than others. But even the design of reports and screens can be governed by certain principles in terms of layout, navigation, color schemes, etc.

On the systems side, there are governing principles as well which can easily be taught to others. It too requires a certain element of creativity for such things as analyzing and solving business problems and designing work flows. I guess what I’m driving at is that science is certainly not devoid of creativity. For example, consider the sciences of architecture and engineering, all of which are based on governing principles, yet offers channels of creativity in design. Music is another excellent example of a science involving creativity. In other words, art does not hold a monopoly on creativity.

In any form of development you can either build things one at a time or in volume. Artists are excellent for building unique works of art, but it is hardly an effective approach for corporations to take who tend to build things with many people. Consequently, they are more inclined to adopt a development approach based on science as opposed to an art form. Further, maintaining a product derived from a science is easier than one based on art as you can more readily reproduce the object according to specifications.

Not long ago I wrote an article on why it is necessary to record your time during the day, specifically as it applies for project management purposes. During the article, I mentioned there is often resistance to reporting time by those people who perceive themselves as free-spirited creative types who do not like to be encumbered by such discipline. Pursuant to the article, I received some interesting responses who felt it wasn’t necessary to impose too many management controls and discipline on such creative spirits, particularly programmers, that it would be viewed as a bureaucracy and nuisance as opposed to helping with their assignments. They also commented on their disdain for micromanagement; that they would prefer more freedom as it pertains to their work. Personally, I do not have a problem with this as I have always advocated worker empowerment (managing from the bottom-up). In other words, they want more decision making authority in the planning process of their assignments. This means they should also be participating in the preparation of estimates for their assignments and should be able to report back to management on the progress of their assignments. To do so, there should be something more substantial than vague generalities as to where they stand on an assignment, e.g.; “I’m 50% complete.” Because of the many people participating in today’s development projects, management can ill-afford to operate with vague generalities and instead needs to know early on if the worker is in trouble or will be delivering his work product early or late. This can be simply performed by recording time spent and estimating the amount of effort remaining on an assignment. This is particularly needed, if their assignment affects the schedules of others. If the worker is going to be given more freedom to layout and estimate his work, it seems perfectly reasonable to apply a little discipline and accountability regardless of the creative spirits involved, especially if other people are involved.

So, is systems and software development a science or an art? I contend that it is a science for the reasons already mentioned. As such, it can be taught and implemented in essentially the same manner as other sciences, such as architecture and engineering, who are basically in the same business as systems and software personnel except designing other types of products. True, we still have issues of creativity and managing complexity, but this is no different than the other disciplines as well. It also means imposing the same types of discipline, organization and accountability as found in the other disciplines. The problem though is this conflicts with today’s relaxed office mores. One has to question if we have become perhaps too lax in our corporate cultures to the point it is having an adverse effect on productivity; that maybe some discipline and accountability might produce positive results.

Younger developers might contend that I am out of touch with how systems and software is developed these days, that they need free reign to do what they want. I contend there will always be a place for management, otherwise we will end up with the “1000 Monkey Phenomenon” whereby people are permitted to do whatever they so desire and maybe, just maybe, something worthwhile will be produced. Companies can certainly not afford to operate in this manner and, because of this, we will always need management to orchestrate development efforts in a concerted manner.

One last note, an area that greatly concerns me is the lack of standards in this industry, particularly in the area of systems. Sure we have plenty of theories of what systems are, but no definitive body of knowledge that can be applied uniformly. This is one obstacle prohibiting us from becoming a legitimate science. As long as there are multiple interpretations of the same thing, we will never realize any consistency and management will continue to perceive developers as free spirited artists as opposed to disciplined professionals.

If you would like to discuss this with me in more depth, please do not hesitate to send me an e-mail.

Video games: Not just for geeks – RedEye

Arlette Resendiz’s love affair with video games began at age 4, when her father brought home a Nintendo Entertainment System and inadvertently introduced her to her first crushes: Super Mario Brothers and The Legend of Zelda.

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Video games: Not just for geeks – RedEye

Happy Cog Studios: News: Happy Cog merges with Airbag Industries

Publishers of A List Apart Magazine, co-founders of the Event Apart design conference. Founded by Jeffrey Zeldman (zeldman.com), author of Designing With Web Standards.

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Happy Cog Studios: News: Happy Cog merges with Airbag Industries

I Believe in Advertising | Only selected advertising | Advertising …

the best selection about advertising and marketing around the globe, updated daily. A point of reference for advertising professionals and advertising agencies.

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I Believe in Advertising | Only selected advertising | Advertising …

All about Company Image and Stationery Printing | PostParker.com blog

Stationery printing is something that a lot of companies consider investing in.

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All about Company Image and Stationery Printing | PostParker.com blog